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Agile
A Dozen Ways to Fail at Scrum
Absence of Commitment
Adding Spikes to Gain Knowledge
Agile Is More Than Process
Agility with OCP
Scrum Methods: Planning for Value
Scrum Methods: User Story Authorship
Scrum Values: Predictability
Scrum Values: Visibility
What Makes a Good Scrum Master?
Craftsmanship
Enhancing Software Testability
Planning for Failure
Why Bother With TDD?
DevOps
Branching for Team Agility
Building Success with CI
Managing Technical Debt
Quantifying Software Quality
Software Delivery with Containers
Management
Conducting Effective One-on-Ones
Conducting the Technical Interview
Code Kata
Prime Transformation
Test-Driven Bowling
DevTips
Abstract Factory Pattern
Acceptance Testing
Acyclic Dependencies Principle
Adapter Pattern
Always Releasable
Andon Cord
Anemic Domain Model
Assertion Roulette
Behavior Verification
Blue Green Deployment
Boolean Arguments
Boy Scout Rule
Build For Testability
Canary Release
Capacity Testing
CI Theatre
Command-Query Separation
Commit Messages
Commit Tests
Common Closure Principle
Common Reuse Principle
Compliance with NFRs
Continuous Isolation
Continuous Refactoring
Conway's Law
Cyclomatic Complexity
Dark Launch
Dead Code
Decorator Pattern
Defect Localization
Delivering MMPs
Dependency Inversion Principle
Dependency Management
Developer or Engineer
Eager Test
Exception Handling
Extract Function
Extract Variable
Facade Pattern
Factory Method Pattern
Feature Branching vs Trunk-Based Development
Feature Envy
Feature Toggles
Fix Fast
Fragility
Frequent Check-Ins
Fresh Fixture
Function Size
Guard Assertion
Humble Object
I’ll Fix It Later
Immobility
Improving Design
Interface Segregation Principle
Isolate the SUT
Law of Demeter
Liskov Substitution Principle
London vs Chicago TDD
Monolith
Naming Conventions
Needless Complexity
Obscure Tests
Open/Closed Principle
Plug-in Architecture
Polymorphic Dispatch
Principles of Component Cohesion
Principles of Component Coupling
Readability
Refactor, Then Optimize
Refactoring
Release Candidate
Release Reuse Equivalency Principle
Repeatable Tests
Rigidity
Ring Deployment
Robust Tests
Safety Net
Separation of Concerns
Shared Fixture
Shift Left
Simple Design
Single Actor
Single Responsibility Principle
Slide Statements
Slow Tests
Small Releases
Small Stories
Software Evolution
Split Loop
Stable Abstractions Principle
Stable Dependencies Principle
State Verification
Strangler Pattern
Strategy Pattern
Structure Matters
Switch Statements
TDD ≠ ATDD
Team Silos
Team Stories
Tell, Don't Ask
Ten-Minute Build
Test First
Test Hook
Test Organization
Test Overlap
Testing in Production
Traceability
Train Wreck
Trunk-Based Development
Two Hats
Vertical Slicing
Viscosity
Working Software
You Aren't Gonna Need It
Training
Agile
The Technical Discipline of Being Agile™
How to Craft Stories of Value
Craftsmanship
Principles & Practices of Test-Driven Development
Understanding Test Doubles
Unit Testing and Beyond
DevOps
Managing Technical Debt
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